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Gambling Awareness Program (GAP)
The GAP Program provides grant funding to help Michigan schools and eligible community organizations deliver gambling education and awareness programming grounded in research. The program supports education that helps participants understand gambling risks, make informed decisions, recognize potential signs of problem gambling, and learn about available resources and support.
Up to $10,000 in grant funding is available per eligible organization. Applications open September 2026 and will be accepted on a rolling basis while funding remains available.
[Apply for a GAP Grant]
[View Program Guidelines]
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GamAcad logo
GamAcad for Higher Education (Gamblytics Academy)
A 10-module, facilitator-led curriculum for college and university students, delivered through the GamAcad learning platform with training available for peer educators and student affairs staff.
Ideal target audience:
College aged individualsCost: $3,500-$8,500
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HEC Logo
Higher Education Center
The Higher Education Center for Alcohol and Drug Misuse Prevention and Recovery (HEC) offers facilitator training for You Bet?, a gambling harm‑prevention program designed specifically for college students.
Ideal target audience:
College aged individualsCost:
Virtual: $2,000 for 3-hours, plus $150 per participant
In-Person: $3,500 for 4-hour training, plus $150 per participant -
IC360
The IC360 Collegiate Education Program offers Not Just A Game: Youth Sports Betting Prevention Curriculum, that helps protect student-athletes and campus staff from sports betting risks through education, compliance guidance, and integrity best practices.
Ideal target audience: College aged individuals
Cost:
Virtual: $2,500
In-Person: $10,000 per college for up to 5 sessions/day over 3 days, unlimited participants, with data insights provided. -
The Massachusetts Council on Gaming and Health
MACGH offers Not Just A Game, an evidence‑based high school curriculum that teaches sports betting prevention and strengthens decision‑making and self‑management skills.
Ideal target audience: High school students
Cost: First year: $20,000.
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GamAcad for Secondary Education (Gamblytics Academy)
A facilitator-led curriculum for secondary students with age-appropriate education, discussions, and activities on gambling risks, decision-making, and financial and mental health impacts, with training for educators and school staff.
Ideal target audience:
High school studentsCost: $2,500 per district